Tekken 7 Season 4 change analysis – Updated V-1.1

Courtesy of WuMing

Various community sources

Character changes

Shared changes

  • Health buff for all characters, health pool 175hp now – good, but also nerfs pokes a bit
  • Wall hit scaling nerf 80% (90%), damage nerf – good
  • Wall low hit scaling 50% (60%), damage nerf  – good
  • Ground grabs damage nerf – good
  • Balcony/wall breaks more scaling – good
  • Delay hopkicks lower hitbox – good

Sources:

Official notes: https://en.bandainamcoent.eu/tekken/news/season-4-of-tekken-7-has-now-started

Download link: https://cdn.discordapp.com/attachments/360829360346890240/775288926356242462/TK7_changelist_v400_en.pdf

Core themes

  • Reduced damage
  • More health
Akuma
  • New move dflip air hado
Alisa
  • New move UB from Boot (and Dual Boot?) (need to check tracking)
  • RD +1 (0) – buff
  • df1+2_DESdf1+2 pc8 (pc6) – nerf, good riddance.
  • Dual boot cancel (unblockable) (high) (easily sidestepped left) +8
  • DES f+1   +1    ->   +3  (buff)
  • DES f+1+2   +7  ->   +8 (buff)
  • D/F+1+2 (Power Crush) nerf 6 -> 8 frame startup
Anna
  • New move CJM?, power crush pc8?
  • (1,2,)4 ch launcher
  • 2 jab leaves opponent closer
  • f3,2 KND vs backturned
  • (2,)4 ch launch
  • f4 -11 instead of -13, improved lower hitbox
  • df1 range increased
  • df2 15 frame launcher now
  • df3,1ss slower ss cancel
  • (df3,2,)4 ch launcher
  • d2 +1 on block from -1, +7 on hit from +5
  • d4,1 reduced pushback, easier to land on hit
  • b2,2 14 frame punisher, used to be i15, more + on hit
  • b3 CAT CJM stance bug fix
  • cjm1 +14 on hit (from +15, so u can’t cjm1 -> df2)
  • cjm4 new move, powercrush from CJM
  • cjm d3/db3 leaves her crouching on hit
  • cjm ff roll airborne for less time
  • uf1,3,3+4 less pushback on hit, easier pickup combo
  • ff2 bug fix
  • ff3,4,b3 bug fix
  • ff4d, new transition from ff4, leaves her crouching, 0 on block
  • wr2 safe, -8 from -14
  • ws1 increased range
  • ws2 new effect vs airborne opponent, spins them around so they’re facing the ground
  • ss2 +14 on ch, opponent can block tho
  • ss1+2 first hit dmg change
Armor King
  • New move SSTEP1?, h, ?f, ?, ?, ? ?dmg –
  • 21 ?dmg () – buff
  • df2 +4 (-1) oH – buff
  • b12 ?dmg () – buff
  • b4 -9? (-11) safe – big buff
  • db3 homing – buff
  • uf4 more range – buff
  • Ff2 -9? (-11) safe – big buff
  • GS tracks – buff
  • Tombstone tracks – buff
Asuka
  • New move b2+3,
  • 2+3 23-24f (28-29) – buff
  • db2 20-21f (23-24) – buff
  • b2
  • b1+3_2+4 5f faster recovery – buff
  • uf2 20,25dmg 45dmg – buff
  • ws14 -8 (-12), more delayable – buff, hit confirmable?
Bob
  • New move uf4, 15f, h, -9, Launch S!, 20dmg, js10 – big buff
  • CD+1 Now Launches in Normal Hit, Big Buff
  • Hellsweeps first hit now launches on CH, Buff
  • D+1 -9ob(-11) -buff
  • D+2,1 -9ob(-10) -buff damage reduced 12,11(12,14) -nerf
  • D+2,1,2 -13ob (-10) -nerf
  • F1+2 damage reduced 23(25) -nerf
Bryan
  • New move 1+2,1 23-24f, m,h -1 +6 NH/CH 16/20dmg, nc (4f fuzzy to 1+22)
  • 4 increased range, 2.20? against Leroy
  • df21 +8 oH
  • ff4 -9 oB – big buff, safe
  • qcb3 23dmg (21) CH property change, KND FUFA guaranteed followups, d3+42 after 50dmg, launches on bigs with db2?
  • (ws3)4 closer on CH
Claudio
  • New move ff1+2
  • New move ws12 m,m -9, ?, ?, 10f interruptable, swl on block
  • New move STB ws12
  • 4,3 0-+1 oB (-5 – -4) – buff
  • f3 0 oB (-5)
Devil Jin

 

  • New move bf23 m,h -9, KND W!, 20/24dmg,
  • db2 CH knd FDFA guaranteed followups db2 CH ground laser 39dmg
  • cd44 tag2 style +5OC(?) 38dmg?, first hit doesn’t knock down – nerf on forgotten realm, buff for standing plus frames momentum
Dragunov
  • New move df3+4 22f, m, homing
  • d1 +1 oB – buff
  • b421 CH +12, 4,1 after – buff
  • ws13 -15 – nerf
Eddy
  • New move b23
  • New move b233, m,m,m -7, -14, b23 nc, (b2)33 ncc? – wall ender flipover oki- buff
  • 4 damage buff to 14
  • – f+2,3 changed the behaviour when hitting Airborne
  • – d+3~4 damage buff
  • – u/b+3 +1 on block
  • – u/b1+2 decreased distance between Eddy and opponent on hit + damage buff.
  • – u/f+4 expanded lower hitbox
  • – FC 1+2 1+2 damage buff
  • – d3 -14 ob
Eliza
  • New move MG14, m?, -?, ?, Launch
Fahkumram
  • New move
  • Ramasura 15,16dmg, 31dmg in total – nerf to hellsweep and combo dmg
  • B3 lost CH instant screw – nerf
  • D3+4 no knockdown on regular hit, forces crouch
  • b43 -10 (-9) punishable – big nerf
  • F1+2 ?dmg () – nerf
Feng
  • New move df43 (S!) – buff, new combo routes e.g. CH qcf2 df43 S!
  • 1+2 -12 (-13) parry 2-9f (2-7) – buff
  • db12 new CH property, UTKND FUFT, guaranteed ffb1+2 – buff
  • db3 new CH property 36dmg
  • ws1 13f (14) – buff to crouch punishing
  • ws121 new CH property, UTKND FUFT, guaranteed ffb1+2 – buff
  • Db1,2 -11(-12)
Ganryu
  • New move
Geese
  • New move b13, +1-3, +20kg NH/CH, 15/18dmg,  nc from b1, 23dmg – new punisher for continued momentum
  • b12 +1 (+4) 23dmg (18) – buff, buff to punisher dmg, but nerf to frames, but b13 covers, b12 now 33dmg nc
  • d1+2 15dmg (20) – nerf
  • FCdf1 17dmg (20) – nerf
  • ss3 +4 (+6)
  • MM dp1+2 first hit makes airborne, 2nd hit air scaling – nerf to damage, combo routes
Gigas
  • A
Heihachi
  • New move b32 20f, h, -1, +8, ? ?dmg – new 14f punisher, new wall ender b32 1+2
  • 1+2 -10 – -9 oB – buff
  • f4 closer oB – big buff
  • b4 CH S! – big buff
  • db2 +6-8 oH, 25/30dmg – buff
  • ws31+2 different launch animation, easier follow-up – buff
  • cd4n44 -14 – -13 oB – buff
  • cd44 -16 (-10) – big nerf, way too risky mix now, even with mid buffs
Hwoarang
  • New move RFSuf4 17-18f, m, -13 oB, Launch,
  • 2+4b BT4 no longer guaranteed – nerf, good riddance.good change
Jack-7
  • New move f11 ?f, h, KND W! ?, NC 40dmg – buff to 14f punisher
  • f111 24dmg (20) – buff to combo damage
  • b12 CH property change, now launches – buff
  • uf1+2 wall throw more damage – buff
  • ff3 CH property change, now launches – buff
Jin
  • New move bf211+2 m, 28-29f, -14, Launch, 28+/32+ – wall ender flipover
  • 4 CH S! – nerf to combo damage, 62bnb
  • d33 -14?
  • d4 11dmg
  • bf23 more consistent in combos – buff
  • ff4 0OC oB – nerf
Josie
  • A
Julia
  • New move
  • wr21 damage, closer on hit – nerf to damage and wall carry
  • F41 cancelable into crouch
Katarina
  • A
Kazumi
  • New move wr1, h, +7 oB, KND FUFT, 26+/30+dmg, guaranteed followups wr2 50dmg
  • 4 13/16+dmg (18/21+) – nerf
  • db4 CH property removed, same +4 – nerf
Kazuya
  • A
King
  • New move b3:f1+2 attack throw, ?dmg – buff
  • df12 +5-6 (+3-4) – buff
  • f3:1+2 faster recovery – big buff, now guaranteed d3+4 for 58dmg
  • GS tracks – buff
  • Tombstone tracks – buff
Kuma & Panda
  • A
Lars
  • New move SEN3+4 13-14,29-30f, m,m -6, +11KG (S!) – buff, wall carry buff
  • New RD DEN3+4 l,m -13, UTKD FUFT, air hit spike, homing – buff, unscaled ground hit combos
  • 111 7,8,20dmg (7,10,15) – buff
  • 3d +7 (+5) – buff
  • df21 m (h), -14 (-7 – -6) – buff to punishability
  • db13d +1 (-1) – buff, crouch jab / ws4 not a great option, but something to frame trap with
  • db4 19dmg (17) – buff
  • b4 CH 27,28dmg 55dmg – buff
  • ws21 CH launch – buff
  • DEN3 +6 (+4), closer oB – buff
  • SEN2 -12 (-13) – buff
Law
  • 3+4 Changed from -12F to -14F on block.
Lee
  • New move ws14 m,h 13f,20f, -?, +4 13/15,17/20dmg nc, doesn’t jail – buff to crouch punish/FC mix
  • b4 20dmg (22) – nerf
Lei
  • Changes:11 – increased range (punish consistency buff)f3 – opponent closer on hit (improved consistency, second hit would sometimes whiff)b4 – shorter startup from 23 to 20u1+2 – 3 frame shorter recovery

    fn3 – +5 ob up from +3, 2 frame faster recovery

    ff34 – reduced pushback, made ‘easier to land’, likely more consistent in combos

    ff3+4 – changed behaviour when hit mid air (maybe wb? combo ender? it sends them further back)

    ws21 – increased damage from 12 to 15 (i14 ws punish buff)

    ws3 – increased lower hitbox (maybe hits ground?)

    ws4 – decreased distance on hit

    ws3+4 – increased damage from 14 to 20

    ss4 – increased range, and damage from 14 to 16

    SNA 22 – decreased distance on hit (likely improves how second hit could whiff oh)

    SNA 4 – decreased damage from 14 to 11, new extension

    SNA 1+2 – now safe, -9 instead of -10

    f1+2 – decreased distance on block (easier to use plus frames)

    BT 41 – improved frames on block -6 from -8 and decreased distance on block

    BT 43 – improved frames on block -12 instead of -15

    f21 – removed from game

    FCD d3+4 or FCD 4~3 – increased range (unclear if it was the worm move or slide)

    PLD 3+4 – increased pushback to fix side switching with opponent

    New moves:

    f23 – i12, 29dmg nh, mid high, +4 ends in BT (f2 has a obviously different animation to 2 now)

    SNA 41 – 24dmg nh, low high, +1 ends in neutral

    SNA 41f – +4 transition to Tiger, can still TGR backdash out of downjab range

    Summary:

    Overall punishment and QoL improvements, with strong situations off punishers i10-i12:

    • BT is now more dangerous, with a new i12 punisher entering BT at +4, and BT43 no longer launch punishable, down to -12. Other buffs to fn3 and b4b help enter BT at plus too.

    SNA is now more dangerous as his i10 already gave him +5 in SNA but now with SNA 41f entering tiger at +4 as a low high natural combo, both punishes at i10 and i12 give him a strong situation.

Leo
  • New move KNK3+4 24-25f, -26, KND FDFT, guaranteed followups?
  • 1 range increase – buff
  • 22 -12 (-13), +6 (+4) – buff
  • f22 +8 (+6) – buff
  • f1+2 17-18 (19-20) – buff
  • df2+3 20dmg (19)  – buff
  • d1 +5-6OC (+4-5OC)         – buff
  • d41+2 hit 1+2
  • uf12 hit 1+2 faster kicharge transition – buff
  • bf1+21+2qcf2 -13 – -12(-16 – -15), faster recovery – buff to punishability and wall oki
  • qcf3+4 CH launch – big buff
  • ss1+2 -9 (-10) – big buff
  • KNK2 NH KND W! – buff
  • KNK4 +9 (+4), but CH also +9 – buff to NH, nerf to CH
  • BOK3 lower hitbox – buff
  • BOK1+2 closer on hit – buff, f1+2 after
Leroy
  • UF4 changed startup from 21F to 23F.
  • D2 damage lowered from 15 to 11.
Lili
  • New move BT14?, +XKG, air hit S! ? – combo tool?, guaranteed after CH ff4b
  • 123 13dmg (11)
  • df1 hits lower – big buff, needed!
  • d3 CH +5OC – buff
  • ub1 CH launch higher – buff to combo routes?
  • uf2 -10 (-12) – buff
  • qcf1b -17 (-19), -6 (-8) – buff
  • FCdf1 -6 – -5 (-9 – -8) – buff
  • BT12 +8 (+5) – buff
  • BT43+4 15dmg (20) – nerf to wall damage
  • d1+2 25dmg (20) – buff
  • uf4 can now transition into BT
  • b1+2 -12 (-14) – buff
  • qcf21 fixed an issue where the move does not knd when it hits the opponent’s side
  • BT1+2 leaves the opponent closer – QOL change for combo consistency
Lucky Chloe
  • New move df133?
  • New move df4?
  • DF1 – less pushback both on block and hit
  • 2,2 – 35dmg
  • DF3,3 – 35 dmg
  • 1,2,2 – KND
  • B2 – KND
  • B3 screw on CH
Marduk
  • New move ub12 12,37-38f h,h -?, +6OC, KND FDFA 14/16,20/24+dmg – big buff to punishing
  • b2 +4 (+1) – buff
  • db2+4 35dmg (40) – nerf
Miguel
  • New move f+2,1[~f SAV], -?, +10g, ?t, ?,?dmg 30 damage nc, i12 punisher
  • Old f+2 “telefonazo” is gone
  • f4 can transition to savage
  • (d/f+1,1),2 is a Counter Hit launcher (3rd hit is a CH launcher)
  • Third hit was a KNDd/b+3 is +4 on hit (was +3) and -12 on block (was -13)
  • u/f+1 is +4 on block and does more damage (21->23)
  • f+3,4 damage increase at 30 damage
  • SAV 1 is +0 on block
  • SAV b+1 is a homing attack
  • SAV d+4,3 damage increase to 25 damage (15->17 on 2nd hit)
  • SAV 4 is +0 on block (was -5)
  • SAV 3 is +6 on hit
  • SAV 3,3 is +3 on hit
  • SAV 3<3 (delay 2nd hit) has a smaller window
  • d/b+2 has more pushback on block (more distance between Miguel and opponent)
  • Pushback isn’t very far
Negan
  • New move uf2 m 16f, -11, +7, Launch, – buff
  • 1,2* INT now +6 on hit from +3.
  • INT 3; Changed to 17F, -2 on block, +7 on hit (Faster, safer and opponent doesn’t fall on their ass anymore on hit).
  • INT 4; Startup changed from 25F to 20F.
  • DF3,1,2* Can now enter INT Stance.
Nina
  • New move: i12 b1,3 h,m 32dmg +9, -14ob
  • Df+1 range increased
  • B+1 input changed to ub+1
  • Qcf+3, property on CH changed (d4,1 still combos)
  • Qcf+2 changed from i20 to i17
  • Db3+4 range increased (?)
  • Wr3,4 changed from -15 to -13ob
Noctis
  • New move df12 m,s.m -12 20/24dmg, KND, nc 30dmg
  • uf1 13f (14) – buff
  • SS2 forces crouch on block.
  • B2 changed to i14 (from i15)
  • B12 leaves the opponent closer on hit, second hit increased range and CH launches
  • DF4 changed to i14-15 (from i14), on CH guarantees DF424 (might be hit confirmable?)
  • F32, second hit does 2 more damage (went from 21 to 23)
  • F1+4 does 4 more damage (went from 20 to 24)
  • DB2, increased range (seems minor?)
  • DB1+2* does 4 more damage (went from 28 to 32), changed to +6 oB (from +2) and leaves the opponent way closer oB
  • Jumping 2 increased tracking (QoL for combos)
  • Jumping 1+2 recovery decreased by 4 frames making it +9 oB (from +5)
  • WS12 leaves the opponent closer
Paul
  • RAc 1+2b damage nerf, 15dmg only
  • f1+4 no guaranteed followup
  • f2+3 20f -14 oB guaranteed followup on hit, deathfist 49dmg
  • b4 +16g oCH
  • qcb4 damage nerf
Raven Master
  • A
Shaheen
  • New move: i15 b2 (?) mid, -9, +4(?), KND
Steve
  • New move PAB1+2 12,27-28, h,h -5, KND W!, – jails
  • b2 15dmg (17) – nerf
  • d1 12dmg (14) – nerf
  • d2 11dmg (13) – nerf
  • DCK1+2 dmg buff – buff
  • FLK2 slower recovery oH – nerf, only d1+2 after
  • PABb2 -13 (-14)
  • LWV(1)1 CH property change, same launch as CH df2 – buff
Xiayou Ling
  • New move db2, -8B, +5, +18g
  • df1b -2 (-4) 13dmg (11) – buff, frames and damage
  • RDSd3 12dmg (10) -buff
  • d/b+1 clean hit
  • F+1+2 lower hitbox
  • ws1 range increased – buff
  • AOP 4 -3, +8 – buff
Yoshimitsu
  • New move – KIN? l -13, +3, ?, cancelable –
  • KIN11 nc
  • d2,2,(d1) on CH now launches
  • db1 on ch now +7 (possible flash afterwards)
  • Shorter recovery on b3_4
  • uf1 now -4
  • ff2:2 increased damage 30 to 35
  • cd2 -13 on block, +6 on hit
  • 2+3 shorter recovery
  • NSS1+4 -15 oB (-16)
Zafina
  • New move MNT? ?f, ?, ?, ?, ?/?dmg, homing –

 

 

[a]on block and hit?

[b]– d1+2 25dmg (20) – buff

– uf4 can now transition into BT with uf4,B

– b1+2 -12 (-14) – buff

– qcf21 fixed an issue where the move does not knd when it hits the opponent’s side

– BT1+2 leaves the opponent closer – QOL change for combo consistency

[c]New move is f+2,1[~f SAV]. 30 damage, +10 on hit, optional SAV transition

https://clips.twitch.tv/DirtyElegantRedpandaUncleNox