Akuma |
|
Alisa |
- New move UB from Boot (and Dual Boot?) (need to check tracking)
- RD +1 (0) – buff
- df1+2_DESdf1+2 pc8 (pc6) – nerf, good riddance.
- Dual boot cancel (unblockable) (high) (easily sidestepped left) +8
- DES f+1 +1 -> +3 (buff)
- DES f+1+2 +7 -> +8 (buff)
- D/F+1+2 (Power Crush) nerf 6 -> 8 frame startup
|
Anna |
- New move CJM?, power crush pc8?
- (1,2,)4 ch launcher
- 2 jab leaves opponent closer
- f3,2 KND vs backturned
- (2,)4 ch launch
- f4 -11 instead of -13, improved lower hitbox
- df1 range increased
- df2 15 frame launcher now
- df3,1ss slower ss cancel
- (df3,2,)4 ch launcher
- d2 +1 on block from -1, +7 on hit from +5
- d4,1 reduced pushback, easier to land on hit
- b2,2 14 frame punisher, used to be i15, more + on hit
- b3 CAT CJM stance bug fix
- cjm1 +14 on hit (from +15, so u can’t cjm1 -> df2)
- cjm4 new move, powercrush from CJM
- cjm d3/db3 leaves her crouching on hit
- cjm ff roll airborne for less time
- uf1,3,3+4 less pushback on hit, easier pickup combo
- ff2 bug fix
- ff3,4,b3 bug fix
- ff4d, new transition from ff4, leaves her crouching, 0 on block
- wr2 safe, -8 from -14
- ws1 increased range
- ws2 new effect vs airborne opponent, spins them around so they’re facing the ground
- ss2 +14 on ch, opponent can block tho
- ss1+2 first hit dmg change
|
Armor King |
- New move SSTEP1?, h, ?f, ?, ?, ? ?dmg –
- 21 ?dmg () – buff
- df2 +4 (-1) oH – buff
- b12 ?dmg () – buff
- b4 -9? (-11) safe – big buff
- db3 homing – buff
- uf4 more range – buff
- Ff2 -9? (-11) safe – big buff
- GS tracks – buff
- Tombstone tracks – buff
|
Asuka |
- New move b2+3,
- 2+3 23-24f (28-29) – buff
- db2 20-21f (23-24) – buff
- b2
- b1+3_2+4 5f faster recovery – buff
- uf2 20,25dmg 45dmg – buff
- ws14 -8 (-12), more delayable – buff, hit confirmable?
|
Bob |
- New move uf4, 15f, h, -9, Launch S!, 20dmg, js10 – big buff
- CD+1 Now Launches in Normal Hit, Big Buff
- Hellsweeps first hit now launches on CH, Buff
- D+1 -9ob(-11) -buff
- D+2,1 -9ob(-10) -buff damage reduced 12,11(12,14) -nerf
- D+2,1,2 -13ob (-10) -nerf
- F1+2 damage reduced 23(25) -nerf
|
Bryan |
- New move 1+2,1 23-24f, m,h -1 +6 NH/CH 16/20dmg, nc (4f fuzzy to 1+22)
- 4 increased range, 2.20? against Leroy
- df21 +8 oH
- ff4 -9 oB – big buff, safe
- qcb3 23dmg (21) CH property change, KND FUFA guaranteed followups, d3+42 after 50dmg, launches on bigs with db2?
- (ws3)4 closer on CH
|
Claudio |
- New move ff1+2
- New move ws12 m,m -9, ?, ?, 10f interruptable, swl on block
- New move STB ws12
- 4,3 0-+1 oB (-5 – -4) – buff
- f3 0 oB (-5)
|
Devil Jin
|
- New move bf23 m,h -9, KND W!, 20/24dmg,
- db2 CH knd FDFA guaranteed followups db2 CH ground laser 39dmg
- cd44 tag2 style +5OC(?) 38dmg?, first hit doesn’t knock down – nerf on forgotten realm, buff for standing plus frames momentum
|
Dragunov |
- New move df3+4 22f, m, homing
- d1 +1 oB – buff
- b421 CH +12, 4,1 after – buff
- ws13 -15 – nerf
|
Eddy |
- New move b23
- New move b233, m,m,m -7, -14, b23 nc, (b2)33 ncc? – wall ender flipover oki- buff
- 4 damage buff to 14
- – f+2,3 changed the behaviour when hitting Airborne
- – d+3~4 damage buff
- – u/b+3 +1 on block
- – u/b1+2 decreased distance between Eddy and opponent on hit + damage buff.
- – u/f+4 expanded lower hitbox
- – FC 1+2 1+2 damage buff
- – d3 -14 ob
|
Eliza |
- New move MG14, m?, -?, ?, Launch
|
Fahkumram |
- New move
- Ramasura 15,16dmg, 31dmg in total – nerf to hellsweep and combo dmg
- B3 lost CH instant screw – nerf
- D3+4 no knockdown on regular hit, forces crouch
- b43 -10 (-9) punishable – big nerf
- F1+2 ?dmg () – nerf
|
Feng |
- New move df43 (S!) – buff, new combo routes e.g. CH qcf2 df43 S!
- 1+2 -12 (-13) parry 2-9f (2-7) – buff
- db12 new CH property, UTKND FUFT, guaranteed ffb1+2 – buff
- db3 new CH property 36dmg
- ws1 13f (14) – buff to crouch punishing
- ws121 new CH property, UTKND FUFT, guaranteed ffb1+2 – buff
- Db1,2 -11(-12)
|
Ganryu |
|
Geese |
- New move b13, +1-3, +20kg NH/CH, 15/18dmg, nc from b1, 23dmg – new punisher for continued momentum
- b12 +1 (+4) 23dmg (18) – buff, buff to punisher dmg, but nerf to frames, but b13 covers, b12 now 33dmg nc
- d1+2 15dmg (20) – nerf
- FCdf1 17dmg (20) – nerf
- ss3 +4 (+6)
- MM dp1+2 first hit makes airborne, 2nd hit air scaling – nerf to damage, combo routes
|
Gigas |
|
Heihachi |
- New move b32 20f, h, -1, +8, ? ?dmg – new 14f punisher, new wall ender b32 1+2
- 1+2 -10 – -9 oB – buff
- f4 closer oB – big buff
- b4 CH S! – big buff
- db2 +6-8 oH, 25/30dmg – buff
- ws31+2 different launch animation, easier follow-up – buff
- cd4n44 -14 – -13 oB – buff
- cd44 -16 (-10) – big nerf, way too risky mix now, even with mid buffs
|
Hwoarang |
- New move RFSuf4 17-18f, m, -13 oB, Launch,
- 2+4b BT4 no longer guaranteed – nerf, good riddance.good change
|
Jack-7 |
- New move f11 ?f, h, KND W! ?, NC 40dmg – buff to 14f punisher
- f111 24dmg (20) – buff to combo damage
- b12 CH property change, now launches – buff
- uf1+2 wall throw more damage – buff
- ff3 CH property change, now launches – buff
|
Jin |
- New move bf211+2 m, 28-29f, -14, Launch, 28+/32+ – wall ender flipover
- 4 CH S! – nerf to combo damage, 62bnb
- d33 -14?
- d4 11dmg
- bf23 more consistent in combos – buff
- ff4 0OC oB – nerf
|
Josie |
|
Julia |
- New move
- wr21 damage, closer on hit – nerf to damage and wall carry
- F41 cancelable into crouch
|
Katarina |
|
Kazumi |
- New move wr1, h, +7 oB, KND FUFT, 26+/30+dmg, guaranteed followups wr2 50dmg
- 4 13/16+dmg (18/21+) – nerf
- db4 CH property removed, same +4 – nerf
|
Kazuya |
|
King |
- New move b3:f1+2 attack throw, ?dmg – buff
- df12 +5-6 (+3-4) – buff
- f3:1+2 faster recovery – big buff, now guaranteed d3+4 for 58dmg
- GS tracks – buff
- Tombstone tracks – buff
|
Kuma & Panda |
|
Lars |
- New move SEN3+4 13-14,29-30f, m,m -6, +11KG (S!) – buff, wall carry buff
- New RD DEN3+4 l,m -13, UTKD FUFT, air hit spike, homing – buff, unscaled ground hit combos
- 111 7,8,20dmg (7,10,15) – buff
- 3d +7 (+5) – buff
- df21 m (h), -14 (-7 – -6) – buff to punishability
- db13d +1 (-1) – buff, crouch jab / ws4 not a great option, but something to frame trap with
- db4 19dmg (17) – buff
- b4 CH 27,28dmg 55dmg – buff
- ws21 CH launch – buff
- DEN3 +6 (+4), closer oB – buff
- SEN2 -12 (-13) – buff
|
Law |
- 3+4 Changed from -12F to -14F on block.
|
Lee |
- New move ws14 m,h 13f,20f, -?, +4 13/15,17/20dmg nc, doesn’t jail – buff to crouch punish/FC mix
- b4 20dmg (22) – nerf
|
Lei |
- Changes:11 – increased range (punish consistency buff)f3 – opponent closer on hit (improved consistency, second hit would sometimes whiff)b4 – shorter startup from 23 to 20u1+2 – 3 frame shorter recovery
fn3 – +5 ob up from +3, 2 frame faster recovery
ff34 – reduced pushback, made ‘easier to land’, likely more consistent in combos
ff3+4 – changed behaviour when hit mid air (maybe wb? combo ender? it sends them further back)
ws21 – increased damage from 12 to 15 (i14 ws punish buff)
ws3 – increased lower hitbox (maybe hits ground?)
ws4 – decreased distance on hit
ws3+4 – increased damage from 14 to 20
ss4 – increased range, and damage from 14 to 16
SNA 22 – decreased distance on hit (likely improves how second hit could whiff oh)
SNA 4 – decreased damage from 14 to 11, new extension
SNA 1+2 – now safe, -9 instead of -10
f1+2 – decreased distance on block (easier to use plus frames)
BT 41 – improved frames on block -6 from -8 and decreased distance on block
BT 43 – improved frames on block -12 instead of -15
f21 – removed from game
FCD d3+4 or FCD 4~3 – increased range (unclear if it was the worm move or slide)
PLD 3+4 – increased pushback to fix side switching with opponent
New moves:
f23 – i12, 29dmg nh, mid high, +4 ends in BT (f2 has a obviously different animation to 2 now)
SNA 41 – 24dmg nh, low high, +1 ends in neutral
SNA 41f – +4 transition to Tiger, can still TGR backdash out of downjab range
Summary:
Overall punishment and QoL improvements, with strong situations off punishers i10-i12:
- BT is now more dangerous, with a new i12 punisher entering BT at +4, and BT43 no longer launch punishable, down to -12. Other buffs to fn3 and b4b help enter BT at plus too.
SNA is now more dangerous as his i10 already gave him +5 in SNA but now with SNA 41f entering tiger at +4 as a low high natural combo, both punishes at i10 and i12 give him a strong situation.
|
Leo |
- New move KNK3+4 24-25f, -26, KND FDFT, guaranteed followups?
- 1 range increase – buff
- 22 -12 (-13), +6 (+4) – buff
- f22 +8 (+6) – buff
- f1+2 17-18 (19-20) – buff
- df2+3 20dmg (19) – buff
- d1 +5-6OC (+4-5OC) – buff
- d41+2 hit 1+2
- uf12 hit 1+2 faster kicharge transition – buff
- bf1+21+2qcf2 -13 – -12(-16 – -15), faster recovery – buff to punishability and wall oki
- qcf3+4 CH launch – big buff
- ss1+2 -9 (-10) – big buff
- KNK2 NH KND W! – buff
- KNK4 +9 (+4), but CH also +9 – buff to NH, nerf to CH
- BOK3 lower hitbox – buff
- BOK1+2 closer on hit – buff, f1+2 after
|
Leroy |
- UF4 changed startup from 21F to 23F.
- D2 damage lowered from 15 to 11.
|
Lili |
- New move BT14?, +XKG, air hit S! ? – combo tool?, guaranteed after CH ff4b
- 123 13dmg (11)
- df1 hits lower – big buff, needed!
- d3 CH +5OC – buff
- ub1 CH launch higher – buff to combo routes?
- uf2 -10 (-12) – buff
- qcf1b -17 (-19), -6 (-8) – buff
- FCdf1 -6 – -5 (-9 – -8) – buff
- BT12 +8 (+5) – buff
- BT43+4 15dmg (20) – nerf to wall damage
- d1+2 25dmg (20) – buff
- uf4 can now transition into BT
- b1+2 -12 (-14) – buff
- qcf21 fixed an issue where the move does not knd when it hits the opponent’s side
- BT1+2 leaves the opponent closer – QOL change for combo consistency
|
Lucky Chloe |
- New move df133?
- New move df4?
- DF1 – less pushback both on block and hit
- 2,2 – 35dmg
- DF3,3 – 35 dmg
- 1,2,2 – KND
- B2 – KND
- B3 screw on CH
|
Marduk |
- New move ub12 12,37-38f h,h -?, +6OC, KND FDFA 14/16,20/24+dmg – big buff to punishing
- b2 +4 (+1) – buff
- db2+4 35dmg (40) – nerf
|
Miguel |
- New move f+2,1[~f SAV], -?, +10g, ?t, ?,?dmg 30 damage nc, i12 punisher
- Old f+2 “telefonazo” is gone
- f4 can transition to savage
- (d/f+1,1),2 is a Counter Hit launcher (3rd hit is a CH launcher)
- Third hit was a KNDd/b+3 is +4 on hit (was +3) and -12 on block (was -13)
- u/f+1 is +4 on block and does more damage (21->23)
- f+3,4 damage increase at 30 damage
- SAV 1 is +0 on block
- SAV b+1 is a homing attack
- SAV d+4,3 damage increase to 25 damage (15->17 on 2nd hit)
- SAV 4 is +0 on block (was -5)
- SAV 3 is +6 on hit
- SAV 3,3 is +3 on hit
- SAV 3<3 (delay 2nd hit) has a smaller window
- d/b+2 has more pushback on block (more distance between Miguel and opponent)
|
Negan |
- New move uf2 m 16f, -11, +7, Launch, – buff
- 1,2* INT now +6 on hit from +3.
- INT 3; Changed to 17F, -2 on block, +7 on hit (Faster, safer and opponent doesn’t fall on their ass anymore on hit).
- INT 4; Startup changed from 25F to 20F.
- DF3,1,2* Can now enter INT Stance.
|
Nina |
- New move: i12 b1,3 h,m 32dmg +9, -14ob
- Df+1 range increased
- B+1 input changed to ub+1
- Qcf+3, property on CH changed (d4,1 still combos)
- Qcf+2 changed from i20 to i17
- Db3+4 range increased (?)
- Wr3,4 changed from -15 to -13ob
|
Noctis |
- New move df12 m,s.m -12 20/24dmg, KND, nc 30dmg
- uf1 13f (14) – buff
- SS2 forces crouch on block.
- B2 changed to i14 (from i15)
- B12 leaves the opponent closer on hit, second hit increased range and CH launches
- DF4 changed to i14-15 (from i14), on CH guarantees DF424 (might be hit confirmable?)
- F32, second hit does 2 more damage (went from 21 to 23)
- F1+4 does 4 more damage (went from 20 to 24)
- DB2, increased range (seems minor?)
- DB1+2* does 4 more damage (went from 28 to 32), changed to +6 oB (from +2) and leaves the opponent way closer oB
- Jumping 2 increased tracking (QoL for combos)
- Jumping 1+2 recovery decreased by 4 frames making it +9 oB (from +5)
- WS12 leaves the opponent closer
|
Paul |
- RAc 1+2b damage nerf, 15dmg only
- f1+4 no guaranteed followup
- f2+3 20f -14 oB guaranteed followup on hit, deathfist 49dmg
- b4 +16g oCH
- qcb4 damage nerf
|
Raven Master |
|
Shaheen |
- New move: i15 b2 (?) mid, -9, +4(?), KND
|
Steve |
- New move PAB1+2 12,27-28, h,h -5, KND W!, – jails
- b2 15dmg (17) – nerf
- d1 12dmg (14) – nerf
- d2 11dmg (13) – nerf
- DCK1+2 dmg buff – buff
- FLK2 slower recovery oH – nerf, only d1+2 after
- PABb2 -13 (-14)
- LWV(1)1 CH property change, same launch as CH df2 – buff
|
Xiayou Ling |
- New move db2, -8B, +5, +18g
- df1b -2 (-4) 13dmg (11) – buff, frames and damage
- RDSd3 12dmg (10) -buff
- d/b+1 clean hit
- F+1+2 lower hitbox
- ws1 range increased – buff
- AOP 4 -3, +8 – buff
|
Yoshimitsu |
- New move – KIN? l -13, +3, ?, cancelable –
- KIN11 nc
- d2,2,(d1) on CH now launches
- db1 on ch now +7 (possible flash afterwards)
- Shorter recovery on b3_4
- uf1 now -4
- ff2:2 increased damage 30 to 35
- cd2 -13 on block, +6 on hit
- 2+3 shorter recovery
- NSS1+4 -15 oB (-16)
|
Zafina |
- New move MNT? ?f, ?, ?, ?, ?/?dmg, homing –
|