TWT DOJO PSN INDIA

Smash GG: https://smash.gg/tournament/twt-dojo-psn-india/details

TOURNAMENT FORMAT & RULES.

  1. Double Elimination. Each Tournament Event will be played as a double elimination (a “Double Elimination”) bracket competition, in which Players compete in Matches (the “Match Sets”) starting from what is known as the winner’s side of the bracket (the “Winner’s Bracket”). If a Player loses a Match Set while in the Winner’s Bracket, that Player will be moved to the loser’s side of the bracket (the “Loser’s Bracket”). If a Player loses a Match Set while in the Loser’s Bracket, that Player is eliminated and will no longer advance further in the bracket for that Tournament Event. The winner of the Winner’s Bracket will play against the winner of the Losers Bracket in the Grand Finals of the Tournament Event, as set forth below.
  2. Match Play. All Match Sets will be best-of-three, in which the Player who wins two (2) Matches first wins the Match Set, with the exception that the Winner’s Bracket finals, Losers Bracket finals, and Grand Finals of each Tournament Event bracket will be best-of-five, in which the Player who wins three (3) Matches first wins the Match Set. The winner of any single Match is determined when the Game awards the win to that Player or upon the opponent causing a match disruption or other violation of the Rules as determined by the Tournament Organizer staff member. During a Match Set, the winner of any single Match must comply with the following winner lock rules: (i) at the start of a Match Set, each Player selects their character and the stage is selected at random; (ii) after any single Match, the winner is “locked” into their character and they are not permitted to switch their character until or unless they lose a subsequent single Match; (iii) all single Matches are loser’s choice; and (iv) the loser of any single Match may choose between rematching with the Player’s previous characters and stage, rematching with the Player’s previous characters but with a new stage of their choice, or returning to character select to choose a new character and a new randomly selected stage.
  3. Player Options. Prior to commencement of a Match Set, Players may exercise the following options: • Blind Pick. Players may request a method of character selection known as blind pick (“Blind Pick”) to keep their character selection secret until the first Match begins. In the Blind Pick process, the Players will each tell a Tournament Organizer staff member, in secret, their characters selection for the first Match. Players will then select their character with the Tournament Organizer staff member validating their selections. If a Player purposely does not select the character they told the Tournament Organizer staff member, that Player will forfeit that single Match.
  4. Draws. In the event of a tied Match declared by a Double K.O. or timeout on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections.
  5. Grand Finals. The “Grand Finals” (excluding Regional Finals) is a Match Set series comprised of up to two (2) best-of-five Match Sets between the final two (2) Players left in a Tournament Event. In the event the Player from the Winner’s Bracket wins the first Match Set, the Grand Finals immediately ends, giving the Player from the Loser’s Bracket their second and eliminating loss, and making the Player from the Winner’s Bracket the overall winner of the Tournament Event. In the event that the Player from the Loser’s Bracket wins the first Match Set, thereby giving the Player from the Winner’s Bracket their first loss, a second best-of-five Match Set will be played. The Players may choose different characters and exercise any pre-Match Set options for this new Match Set. The Player that wins this final Match Set, thereby giving the other Player their second and eliminating loss from the Tournament Event, is declared the winner of such Tournament Event. For the sake of clarity, the foregoing shall not apply to Regional Finals and details regarding the structure and format of the Grand Finals for a Regional Finals will be provided at a later date.
  6. Missing Players. Players must be present at the call time for a Match Set. Players that are not present and ready to play within ten (10) minutes of this call time are subject to Match Set forfeiture.
  7. Match Disruptions. If a Player intentionally or accidentally causes a pause in a Match, whether by pressing the Options button or by experiencing a controller disconnection, the Player that caused the pause will forfeit the current round of the Match. If a Match disruption occurs that is out of control of the Players of the Match Set, such as action of another Player’s un-desynced controller or a Game software crash or console hardware failure making Players unable to continue a Match, the Tournament Organizer staff member shall order the Players to restart the Match.
  8. Button Binds. Sequence mapping is banned. A Player may not program functions on a controller using methods outside the basic functions of the Game, including, but not limited to, programmable and turbo controllers.
  9. Game Settings. • Game version: PlayStation 4 • Rounds: 3 out of 5 • Time Limit: 60 seconds • Stage: Random
  10. Character Customizations: Off • Character Preset Costumes are legal for Tournament use with the exception of the following: • Jack-7 Preset 3 & 4 cannot be used. • Gigas Preset 3 cannot be used. • Players cannot use the same Preset. Should both Players wish to use the same Preset, they will play a tiebreaker as determined by the Tournament Organizer or Tournament Event Organizer (as applicable) to determine who may use their preferred Preset Costume for the duration of the Match.
  11. Connectivity. • PlayStation. Players should make sure their network connections are NAT1 or NAT2. Players can check their connection status by going to “Settings > Network > View Connection Status” on their PlayStation console. Players whose network connections are NAT3 may be unable to properly match with other Players and may be subject to forfeiture of any Match Set in which they are unable to match with the opponent.

Tekken MahaSangram

 

Live stream:

Jeonsa Gaming: https://www.youtube.com/channel/UC4Y_nKxJ_92T5dj4TypkJkw

Date: 30-05-2021

Registration: https://smash.gg/tournament/tekken-mahasanghram/details

Slots Capping: No Limit

For more info: 88602 99470

Discord Link: https://discord.gg/JvVbqhVc

Joining Discord is a must for Participants.

Platform: PC

Price:

1st – Samducksa CWL-303MJ Red Lever

2nd – 500 INR

Schedule

Brackets will be revealed at 10 AM, Sunday (30st May) On Live Stream

Here is the schedule for Tekken 7 Tournament :

Date 30/05/2021

All-day from 11 AM to 12 PM (You need a full day to play tournament)

Rules (Please read carefully)

1. Players must reside within India.

2. Tournament will be Double Elimination

3. Latest version of the game will be used for tournament play. Game Version: Ver 4.01 Steam

4. Connection: Wired Connection Only (WiFi not allowed)

5. Game Settings: 3/5 Rounds, 2/3 Matches, 60 Seconds

6. Winners Finals, Losers Finals, Grand Finals: 3/5 Rounds, 3/5 Matches, 60 Seconds

7. Character Customizations: Off

8. Character Preset Costumes are legal for Tournament use with the exception of the following:
Jack-7 Preset 3 & 4 cannot be used.

Gigas Preset 3 cannot be used.

9. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is “locked” into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser’s choice; and (iv) a loser of a Match may rematch with the current characters and stage, a rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage.

10. No macros or mod (frame bot mod etc)

11. If the match is lagging then admins may request participants to share screenshots of your speed test. Any player with a weak connection will be disqualified.

12. If a match desyncs in between any round then players will have to restart their match with the same round count.

13. Player can’t play with multiple accounts on a single PC and Player can’t share his account with another person.

14. If admins doubt any player then the player has to share his display on discord with us and we can video call you any time during the match.

15. If any player is caught breaking any rules will be disqualified or banned from taking part in tournaments permanently.

16. Your online rank must be INITIATE to play if your rank 1st dan and 0 wins. You will be DQ

NOTE :

We request all the players to play and finish their match within the time window of their respective pool. Time for completion of the pool might extend depending upon the situation, For eg: Lag, Connectivity issue, etc.

Once the bracket of any particular match is finalized, Both the players of that match have to start their game in 15 minutes.

LOCKDOWN FIGHT NIGHTS – TEAM BATTLE

Brackets: https://smash.gg/tournament/lockdown-fight-nights-team-battle/

LOCKDOWN FIGHT NIGHTS – TEAM BATTLE – 21-25TH APRIL 2021 Tourney rules and information


  1. Tournament Format: A. 8 teams – 1v1 B. Double Elimination. C. No Character Lock D. Lidia Playable Character
  2. Match Rules and Format A. Best of 3 round stages. B. Winners Final, Loser’s Final and Grand Finals will be Best of 5 Matches.
  3. First stage of the match must be selected as random stage. Winner cannot change the character; Loser can change the character or stage. If character is changed then stage must be selected as random.
  4. No custom costume allowed. Default/Pre-set costume only. Any player found/reported using custom costume then the player will be disqualified one match.
  5. Any player or team failed to report in their respective match lobby on time will be disqualified.
  6. Tournament Team Entry fee is 200 INR.
  7. Prize Pool: LOCKDOWN FIGHT NIGHTS TEAM BATTLE a. Winner: INR 1000 b. Runner up: INR 600
  8. No team members will be allowed to play on WIFI, members will be disqualified right away.
  9. Ensure Fair Play all the time.
  10. If the match is lagging, then admins may request participants to share screenshot of your speed test. Any player with weak connection will be disqualified.
  11. Test your internet well before the matches for smooth gameplay and ensure timely participation.
  12. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is “locked” into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser’s choice; and (iv) a loser of a Match may rematch with the current characters and stage, rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage Key Note – • If a match desyncs in between any round then player will have to restart their match with same round count. • Only one PSN account per individual. All matches will be live streamed, subscribe and share in extended gaming communities. Link – https://youtu.be/9N8hcXIWKlc–

KING OF IRON FIST TOURNAMENT SNL IV EDITION

Welcome to KING OF IRON FIST TOURNAMENT SNL IV EDITION

Platform: PSN

Supported by PSN INDIA&T7 Local Warriors and Organized by arcretro and Team.

Live Stream: https://www.youtube.com/c/Arcretro

Date: 9-11th April 2021.

Registration Last Date: 4th April 2021

Registration: https://smash.gg/tournament/king-of-iron-fist-tournament-snl-iv-edition

Entry Fee – INR 50 (Payable @googlepay No – 9716109563)

Slot Capping: 32

Discord: https://discord.gg/G8MFCR4zks

Joining our discord server is mandatory.

Prize Pool –INR 2000

1st Place – INR 1000

2nd Place – INR 500

Player of the Tournament – INR 300

Top 2 chatter – 100 each amazon voucher

Tournament Schedule:

Pool Matches: 9th April 2021

Loser Bracket Matches: 10th April 2021

Semi-Final, Losers Grand finals, and Grand Finals: 11th April 2021

Match Timing: 7 PM onwards

THE KING OF IRON FIST TOURNAMENT RULES (Read Carefully)

  1. India only tournament
  2. Online PSN
  3. The tournament will be Double Elimination – 1v1
  4. No character locks
  5. Best of 3 all pool stages
  6. Winners Finals, Losers Finals, Grand Finals: Best of 5 Matches
  7. The first stage of the match must be selected as a random stage. The winner cannot change the character; the Loser can change the character or stage. If a character is changed then the stage must be selected as random.
  8. No custom costume allowed. Default/Pre-set costume only. Any player found/reported using a custom costume then player will be disqualified for one match.
  9. No participant will be allowed to play on WIFI, will be disqualified right away.
  10. Ensure Fair Play all the time.
  11. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is “locked” into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser’s choice; and (iv) a loser of a Match may rematch with the current characters and stage, a rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage
  12. If the match is lagging then admins may request participants to share screenshots of your speed test. Any player with a weak connection will be disqualified.

Key Note –

  • If a match desyncs in between any round then players will have to restart their match with the same round count.
  • Only one PSN account per individual.

This year also EVO 2021 happening online under new Sony co-ownership

Evo Online Kicks off this August

With the support of world-class publishers, Evo is returning this year as Evo Online, a fully online competition taking place August 6 – 8 and 13 -15. Entry will be free, and players in North America, Europe, Asia and Latin America* will be able to compete in BANDAI NAMCO Entertainment’s Tekken 7, Capcom’s Street Fighter V: Champion Edition, Warner Bros. Games’ Mortal Kombat 11 Ultimate**, and Arc System Works’ Guilty Gear -Strive- in an open format. The online qualifiers will be livestreamed for fans, and more details will be shared in the coming weeks on evo.gg.

Sony has confirmed that EVO 2021 will go ahead as an online tournament between August 6-8 and 13-15. This year’s games are Tekken 7, Street Fighter V, Mortal Kombat 11 Ultimate and Guilty Gear Strive—which doesn’t release until June 11.

REGIONAL TOURNAMENTS

Evo 2021 Online features four titles across four regions: Asia, Europe, LATAM, and North America. Every region will feature prize pools and Top 4 or Top 8 broadcasts for each game played.

Look forward to more information on sign-ups, prizes, and the full list of eligible countries soon.

Source: https://www.evo.gg/

Players in the following countries are eligible to participate:

United States, Canada, Bahamas, Dominican Republic, Cuba, Belize, Guatemala, Honduras, El Salvador, Nicaragua, Costa Rica, Panama, Jamaica, Cayman Islands, Venezuela, Colombia, Guyana, Suriname, French Guiana, Puerto Rico, Mexico, Ecuador, Brazil, Peru, Bolivia, Paraguay, Uruguay, Chile, Argentina, Ireland, UK, France, Spain, Portugal, Belgium, Netherlands, Italy, Switzerland, Austria, Germany, Denmark, Sweden, Norway, Finland, Estonia, Latvia, Lithuania, Poland, Czechia, Hungary, Slovenia, Croatia, Serbia, Bosnia, Slovakia, Belarus, Ukraine, Moldova, Romania, Montenegro, Kosovo, Albania, North Macedonia, Bulgaria, Greece, Turkey, Western Russia, Thailand, Laos, Vietnam, Malaysia, Indonesia, Philippines, Singapore, Japan, Korea, Taiwan, and Hong Kong.

Tekken 7’s New DLC Character Is Lidia Sobieska

lidia tekken 7 wiki

Bandai Namco has released the debut gameplay trailer for Lidia Sobieska, the mysterious Polish prime minister getting set to take down the Mishima Zaibatsu in Tekken 7. This all-new DLC fighter will be available to purchase on March 23, the latest addition to Season 4 of the 3D fighter.

The new video gives us our first look at the stylish martial artist and top-tier politician, who has joined the Iron Fist Tournament with an eye to ruining the Heihachi empire and removing its presence from her beloved homeland. As you can see from her hard-hitting trailer, Miss Sobieska is as domineering in the ring as she is in politics, wrecking on Dragonov, Brian Fury, and Hworang before taking the fight to Heihachi Mishima himself.

Lidia Sobieska will come packaged with a brand new fighting locale: the sunny and inviting “Island Paradise” stage. Don’t spend too long admiring the view, because Lidia is here fighting for her people – putting down the pen and the red tape, and putting up her fists instead. The premier has the chair, and she might just wrap it ’round your dang skull.

We now have the full name of Tekken 7‘s upcoming DLC fighter: Lidia Sobieska. Bandai Namco recently sent out physical press kits with the character’s name included. The press box included a letter from Heihachi Mishima addressed directly to the new fighter as well. Lidia Sobieska will reportedly release in early spring 2021.

Bandai Namco is ramping up its promotional efforts for Lidia in Tekken 7. Inside the press kit is a letter from the CEO of the Mishima Zaibatsu himself, Heihachi Mishima. This adds some extra lore for people to ponder. As a reminder, the new DLC fighter is the Prime Minister of Poland in Tekken‘s universe.

Lidia Sobieska, Prime Minister of Poland – Polskie Karate – TEKKEN 7 DLC 18 (Unboxing)

Story:

According to Heihachi’s letter, Lidia requested the removal of the Tekken Force deployed in Poland. The CEO stated that he has no intention of following through with her request, but he did admire her for reaching her position at such a young age. Though the letter reads cordially, in typical Heihachi fashion, it’s more of a threat. The difficult position the Mishima Zaibatsu has put Lidia in will serve as her motivation for entering the King of the Iron Fist Tournament.

Character Information:

Biography

Personality

Lidia appears to be very patriotic as she vows to win The 7th King of the Iron First Tournament in the name of the people of her country, seeming relatively not phased by the threats that her aide warned her about.

Appearance

She has platinum blonde hair which she ties into a high ponytail, while face appears to have a scar under her left eye. She appears to also wear glossy red lipstick.

Outfits

Lidia is a politician and therefore dresses formally, donning a white dress shirt underneath a black vest and blazer whilst a light gray coat, which contains a pin featuring the Polish white eagle, is worn on top of them. She also wears a brown knee-length pencil skirt with black trim, pantyhose as well as black pumps with white accents.

Read More at Tekken Wiki

Official Teaser

THE KNOCKDOWN LEAGUE

Welcome to THE KNOCKDOWN LEAGUE

Sponsored by Fighters Of Future and Organized by Tekken Freaks.

We will be hosting multiple tournaments throughout the year, each tournament is a two-day event. 128 players double-elimination format.

This will be an online event, Participants must use the steam version of the game with Wired Connection only.

Brackets:

https://smash.gg/tournament/the-knockdown-league/event/the-knockdown-2-1/brackets

Registration:

https://smash.gg/tournament/the-knockdown-league/details

Prizing

1st Place – Rs.3000

2nd Place – Rs.2000

DATE&TIME

Date: 13th and 14th March.

Time: Sat 7 PM onwards

DISCORD

Joining our discord server is mandatory.

https://discord.gg/dkBFK69v47

THE KNOCKDOWN RULES

INDIA ONLY

  1. Players must reside within India.
  2. The tournament will be Double Elimination
  3. The latest version of the game will be used for tournament play, including new characters and balance changes.
  4. Game Version: Ver 4.03 Steam
  5. Connection: Wired Connection Only (WiFi not allowed)
  6. Game Settings: 3/5 Rounds, 2/3 Matches, 60 Seconds
  7. Winners Finals, Losers Finals, Grand Finals: 3/5 Rounds, 3/5 Matches, 60 Seconds
  8. Stage: Random
  9. Character Customizations: Off
  10. Character Preset Costumes are legal for Tournament use with the exception of the following:
    Jack-7 Preset 3 & 4 cannot be used.Gigas Preset 3 cannot be used.
  11. Players cannot use the same Preset. Should both Players wish to use the same Preset, they will play a Best-of-One Rock-Paper-Scissors to determine who may use their preferred Preset Costume for the duration of the Match.
  12. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is “locked” into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser’s choice; and (iv) a loser of a Match may rematch with the current characters and stage, a rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage.
  13. Any player found to be using any kind of macros or mod (frame bot mod etc) will be disqualified or banned from taking part in tournaments permanently.
  14. If the match is lagging then admins may request participants to share screenshots of your speed test. Any player with a weak connection will be disqualified.

Please note that more rules and changes could be added in the future

  1. If a match desyncs in between any round then players will have to restart their match with the same round count.
  2. Only one steam account per individual.

Tekken Tornado PC

Live stream:

https://www.youtube.com/channel/UC4Y_nKxJ_92T5dj4TypkJkw

Date: 21-02-2021

Registration Last Date: 20/02/2021

Slots Capping: 32

For more info: 8860299470

Discord Link: https://discord.gg/cw4TTtk4zn

Joining Discord is a must for Participants.

Platform: PC

Price Pool and Distribution

Pool price: Depend on Entries ( Minimum 1000/- )

The prize will be distributed between Top 3 players

1st – 50%

2nd – 30%

3rd – 20%

Schedule

Brackets will be revealed at 5 PM, Sunday (21st Fab)

Here is the schedule for Tekken 7 Tournament :

Date21/01/2020

(WINNERS ROUND)

ROUND 1: 06:00PM – 07:00PM

ROUND 2: 08:00PM – 09:00PM

(LOOSER ROUND)

ROUND 1: 07:00PM – 08:00PM

ROUND 2: 08:00PM – 09:00PM

Round 3: 09:00PM – 10:00PM

Date 21/02/2021 Top32

Rules (Please read carefully)

1. Players must reside within India.

2. Tournament will be Double Elimination

3. Latest version of the game will be used for tournament play. Game Version: Ver 4.01 Steam

4. Connection: Wired Connection Only (WiFi not allowed)

5. Game Settings: 3/5 Rounds, 2/3 Matches, 60 Seconds

6. Winners Finals, Losers Finals, Grand Finals: 3/5 Rounds, 3/5 Matches, 60 Seconds

7. Character Customizations: Off

8. Character Preset Costumes are legal for Tournament use with the exception of the following:
Jack-7 Preset 3 & 4 cannot be used.

Gigas Preset 3 cannot be used.

9. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is “locked” into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser’s choice; and (iv) a loser of a Match may rematch with the current characters and stage, a rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage.

10. No macros or mod (frame bot mod etc)

11. If the match is lagging then admins may request participants to share screenshots of your speed test. Any player with a weak connection will be disqualified.

12. If a match desyncs in between any round then players will have to restart their match with the same round count.

13. Player can’t play with multiple accounts on a single PC and Player can’t share his account with another person.

14. If admins doubt any player then the player has to share his display on discord with us and we can video call you any time during the match.

15. If any player is caught breaking any rules will be disqualified or banned from taking part in tournaments permanently.

16. Your online rank must be INITIATE to play if your rank 1st dan and 0 wins. You will be DQ

NOTE :

We request all the players to play and finish their match within the time window of their respective pool. Time for completion of the pool might extend depending upon the situation, For eg: Lag, Connectivity issue, etc.

Once the bracket of any particular match is finalized, Both the players of that match have to start their game in 15 minutes.

WHITE SHADOWS TEKKEN FESTIVAL

Hola fellow fighters! Buckle up and get ready for the ultimate street fighting as SilverStone brings to you an exclusive and fierce Tekken 7 tournament with a pot of Rs.10000 up for grabs!💪🏻 Can someone miss this chance!? Nahhh… so what are you waiting for?

Live stream: https://www.facebook.com/gaming/SilverStoneIN/

Dates: 22-Jan-2021 – 23-Jan-2021 – 24-Jan-2021

Registration Last Date – 21/01/2021 and NO entry fees

Registrations: https://wshado.ws/Tekken

Sponsored by Silverstone – https://www.facebook.com/SilverStoneIN
Powered by White Shadows – https://www.facebook.com/WShadowsClan

For any queries: Contact No. – 8851495959, 8700699701
Discord Link – https://discord.gg/XvyRRXNgH4
Joining Discord is a must for Participants.

Platform: PC

Price Pool and Distribution

Pool price: 10,000/-

 

The prize will be distributed between Top 4 players

1st      –       5000/-

2nd     –       3000/-

3rd      –       1000/-

4th      –       500/-

Giveaway – 500/-

 

Schedule

Brackets will be revealed at 5 PM, Friday (22th January)

Here is the schedule for Tekken 7 Tournament :

Date 22/01/2020

(WINNERS ROUND)

ROUND 1:  08:00PM  –  09:00PM

ROUND 2:  09:00PM  –  10:00PM

(LOOSER   ROUND)

ROUND 1:  09:00PM  –  10:00PM

ROUND 2:  10:00PM  –  11:00PM

Date 23/01/2020 Top32

 

Rules (Please read carefully)

1. Players must reside within India.

2. Tournament will be Double Elimination

3. Latest version of the game will be used for tournament play. Game Version: Ver 4.01 Steam

4. Connection: Wired Connection Only (WiFi not allowed)

5. Game Settings: 3/5 Rounds, 2/3 Matches, 60 Seconds

6. Winners Finals, Losers Finals, Grand Finals: 3/5 Rounds, 3/5 Matches, 60 Seconds

7. Character Customizations: Off

8. Character Preset Costumes are legal for Tournament use with the exception of the following:
Jack-7 Preset 3 & 4 cannot be used.

Gigas Preset 3 cannot be used.

9. During a Match Set, the winner of a Match must comply with the following “Winner Lock Rules”: (i) during the first Match Set, each Player selects their character and the stage is selected at random; (ii) after a Match, the winner is “locked” into their character and they are not permitted to switch their character until/unless they lose a subsequent Match; (iii) all Matches are loser’s choice; and (iv) a loser of a Match may rematch with the current characters and stage, a rematch with the current characters and a new stage of his or her choice, or return to character select to choose a new character and new random stage.

10. No macros or mod (frame bot mod etc)

11. If the match is lagging then admins may request participants to share screenshots of your speed test. Any player with a weak connection will be disqualified.

12. If a match desyncs in between any round then players will have to restart their match with the same round count.

13. Player can’t play with multiple accounts on at a single PC and Player can’t share his account with another person.

14. If admins doubt any player then the player has to share his display on discord with us and we can video call you any time during the match.

15. If any player is caught breaking any rules will be disqualified or banned from taking part in tournaments permanently.

16. Your online rank must be INITIATE to play if your rank 1st dan and 0 wins. You will be DQ


NOTE :

We request all the players to play and finish their match within the time window of their respective pool. Time for completion of the pool might extend depending upon the situation, For eg: Lag, Connectivity issue, etc.

Once the bracket of any particular match is finalized, Both the players of that match have to check-in and start their game in 10 minutes. Failing to check in on time might lead to disqualification.

How to check-in : Please watch the video in the link below to get familiar with the process of check-in

Tekken 7 Season 4 change analysis – Updated V-1.1

Courtesy of WuMing

Various community sources

Character changes

Shared changes

  • Health buff for all characters, health pool 175hp now – good, but also nerfs pokes a bit
  • Wall hit scaling nerf 80% (90%), damage nerf – good
  • Wall low hit scaling 50% (60%), damage nerf  – good
  • Ground grabs damage nerf – good
  • Balcony/wall breaks more scaling – good
  • Delay hopkicks lower hitbox – good

Sources:

Official notes: https://en.bandainamcoent.eu/tekken/news/season-4-of-tekken-7-has-now-started

Download link: https://cdn.discordapp.com/attachments/360829360346890240/775288926356242462/TK7_changelist_v400_en.pdf

Core themes

  • Reduced damage
  • More health
Akuma
  • New move dflip air hado
Alisa
  • New move UB from Boot (and Dual Boot?) (need to check tracking)
  • RD +1 (0) – buff
  • df1+2_DESdf1+2 pc8 (pc6) – nerf, good riddance.
  • Dual boot cancel (unblockable) (high) (easily sidestepped left) +8
  • DES f+1   +1    ->   +3  (buff)
  • DES f+1+2   +7  ->   +8 (buff)
  • D/F+1+2 (Power Crush) nerf 6 -> 8 frame startup
Anna
  • New move CJM?, power crush pc8?
  • (1,2,)4 ch launcher
  • 2 jab leaves opponent closer
  • f3,2 KND vs backturned
  • (2,)4 ch launch
  • f4 -11 instead of -13, improved lower hitbox
  • df1 range increased
  • df2 15 frame launcher now
  • df3,1ss slower ss cancel
  • (df3,2,)4 ch launcher
  • d2 +1 on block from -1, +7 on hit from +5
  • d4,1 reduced pushback, easier to land on hit
  • b2,2 14 frame punisher, used to be i15, more + on hit
  • b3 CAT CJM stance bug fix
  • cjm1 +14 on hit (from +15, so u can’t cjm1 -> df2)
  • cjm4 new move, powercrush from CJM
  • cjm d3/db3 leaves her crouching on hit
  • cjm ff roll airborne for less time
  • uf1,3,3+4 less pushback on hit, easier pickup combo
  • ff2 bug fix
  • ff3,4,b3 bug fix
  • ff4d, new transition from ff4, leaves her crouching, 0 on block
  • wr2 safe, -8 from -14
  • ws1 increased range
  • ws2 new effect vs airborne opponent, spins them around so they’re facing the ground
  • ss2 +14 on ch, opponent can block tho
  • ss1+2 first hit dmg change
Armor King
  • New move SSTEP1?, h, ?f, ?, ?, ? ?dmg –
  • 21 ?dmg () – buff
  • df2 +4 (-1) oH – buff
  • b12 ?dmg () – buff
  • b4 -9? (-11) safe – big buff
  • db3 homing – buff
  • uf4 more range – buff
  • Ff2 -9? (-11) safe – big buff
  • GS tracks – buff
  • Tombstone tracks – buff
Asuka
  • New move b2+3,
  • 2+3 23-24f (28-29) – buff
  • db2 20-21f (23-24) – buff
  • b2
  • b1+3_2+4 5f faster recovery – buff
  • uf2 20,25dmg 45dmg – buff
  • ws14 -8 (-12), more delayable – buff, hit confirmable?
Bob
  • New move uf4, 15f, h, -9, Launch S!, 20dmg, js10 – big buff
  • CD+1 Now Launches in Normal Hit, Big Buff
  • Hellsweeps first hit now launches on CH, Buff
  • D+1 -9ob(-11) -buff
  • D+2,1 -9ob(-10) -buff damage reduced 12,11(12,14) -nerf
  • D+2,1,2 -13ob (-10) -nerf
  • F1+2 damage reduced 23(25) -nerf
Bryan
  • New move 1+2,1 23-24f, m,h -1 +6 NH/CH 16/20dmg, nc (4f fuzzy to 1+22)
  • 4 increased range, 2.20? against Leroy
  • df21 +8 oH
  • ff4 -9 oB – big buff, safe
  • qcb3 23dmg (21) CH property change, KND FUFA guaranteed followups, d3+42 after 50dmg, launches on bigs with db2?
  • (ws3)4 closer on CH
Claudio
  • New move ff1+2
  • New move ws12 m,m -9, ?, ?, 10f interruptable, swl on block
  • New move STB ws12
  • 4,3 0-+1 oB (-5 – -4) – buff
  • f3 0 oB (-5)
Devil Jin

 

  • New move bf23 m,h -9, KND W!, 20/24dmg,
  • db2 CH knd FDFA guaranteed followups db2 CH ground laser 39dmg
  • cd44 tag2 style +5OC(?) 38dmg?, first hit doesn’t knock down – nerf on forgotten realm, buff for standing plus frames momentum
Dragunov
  • New move df3+4 22f, m, homing
  • d1 +1 oB – buff
  • b421 CH +12, 4,1 after – buff
  • ws13 -15 – nerf
Eddy
  • New move b23
  • New move b233, m,m,m -7, -14, b23 nc, (b2)33 ncc? – wall ender flipover oki- buff
  • 4 damage buff to 14
  • – f+2,3 changed the behaviour when hitting Airborne
  • – d+3~4 damage buff
  • – u/b+3 +1 on block
  • – u/b1+2 decreased distance between Eddy and opponent on hit + damage buff.
  • – u/f+4 expanded lower hitbox
  • – FC 1+2 1+2 damage buff
  • – d3 -14 ob
Eliza
  • New move MG14, m?, -?, ?, Launch
Fahkumram
  • New move
  • Ramasura 15,16dmg, 31dmg in total – nerf to hellsweep and combo dmg
  • B3 lost CH instant screw – nerf
  • D3+4 no knockdown on regular hit, forces crouch
  • b43 -10 (-9) punishable – big nerf
  • F1+2 ?dmg () – nerf
Feng
  • New move df43 (S!) – buff, new combo routes e.g. CH qcf2 df43 S!
  • 1+2 -12 (-13) parry 2-9f (2-7) – buff
  • db12 new CH property, UTKND FUFT, guaranteed ffb1+2 – buff
  • db3 new CH property 36dmg
  • ws1 13f (14) – buff to crouch punishing
  • ws121 new CH property, UTKND FUFT, guaranteed ffb1+2 – buff
  • Db1,2 -11(-12)
Ganryu
  • New move
Geese
  • New move b13, +1-3, +20kg NH/CH, 15/18dmg,  nc from b1, 23dmg – new punisher for continued momentum
  • b12 +1 (+4) 23dmg (18) – buff, buff to punisher dmg, but nerf to frames, but b13 covers, b12 now 33dmg nc
  • d1+2 15dmg (20) – nerf
  • FCdf1 17dmg (20) – nerf
  • ss3 +4 (+6)
  • MM dp1+2 first hit makes airborne, 2nd hit air scaling – nerf to damage, combo routes
Gigas
  • A
Heihachi
  • New move b32 20f, h, -1, +8, ? ?dmg – new 14f punisher, new wall ender b32 1+2
  • 1+2 -10 – -9 oB – buff
  • f4 closer oB – big buff
  • b4 CH S! – big buff
  • db2 +6-8 oH, 25/30dmg – buff
  • ws31+2 different launch animation, easier follow-up – buff
  • cd4n44 -14 – -13 oB – buff
  • cd44 -16 (-10) – big nerf, way too risky mix now, even with mid buffs
Hwoarang
  • New move RFSuf4 17-18f, m, -13 oB, Launch,
  • 2+4b BT4 no longer guaranteed – nerf, good riddance.good change
Jack-7
  • New move f11 ?f, h, KND W! ?, NC 40dmg – buff to 14f punisher
  • f111 24dmg (20) – buff to combo damage
  • b12 CH property change, now launches – buff
  • uf1+2 wall throw more damage – buff
  • ff3 CH property change, now launches – buff
Jin
  • New move bf211+2 m, 28-29f, -14, Launch, 28+/32+ – wall ender flipover
  • 4 CH S! – nerf to combo damage, 62bnb
  • d33 -14?
  • d4 11dmg
  • bf23 more consistent in combos – buff
  • ff4 0OC oB – nerf
Josie
  • A
Julia
  • New move
  • wr21 damage, closer on hit – nerf to damage and wall carry
  • F41 cancelable into crouch
Katarina
  • A
Kazumi
  • New move wr1, h, +7 oB, KND FUFT, 26+/30+dmg, guaranteed followups wr2 50dmg
  • 4 13/16+dmg (18/21+) – nerf
  • db4 CH property removed, same +4 – nerf
Kazuya
  • A
King
  • New move b3:f1+2 attack throw, ?dmg – buff
  • df12 +5-6 (+3-4) – buff
  • f3:1+2 faster recovery – big buff, now guaranteed d3+4 for 58dmg
  • GS tracks – buff
  • Tombstone tracks – buff
Kuma & Panda
  • A
Lars
  • New move SEN3+4 13-14,29-30f, m,m -6, +11KG (S!) – buff, wall carry buff
  • New RD DEN3+4 l,m -13, UTKD FUFT, air hit spike, homing – buff, unscaled ground hit combos
  • 111 7,8,20dmg (7,10,15) – buff
  • 3d +7 (+5) – buff
  • df21 m (h), -14 (-7 – -6) – buff to punishability
  • db13d +1 (-1) – buff, crouch jab / ws4 not a great option, but something to frame trap with
  • db4 19dmg (17) – buff
  • b4 CH 27,28dmg 55dmg – buff
  • ws21 CH launch – buff
  • DEN3 +6 (+4), closer oB – buff
  • SEN2 -12 (-13) – buff
Law
  • 3+4 Changed from -12F to -14F on block.
Lee
  • New move ws14 m,h 13f,20f, -?, +4 13/15,17/20dmg nc, doesn’t jail – buff to crouch punish/FC mix
  • b4 20dmg (22) – nerf
Lei
  • Changes:11 – increased range (punish consistency buff)f3 – opponent closer on hit (improved consistency, second hit would sometimes whiff)b4 – shorter startup from 23 to 20u1+2 – 3 frame shorter recovery

    fn3 – +5 ob up from +3, 2 frame faster recovery

    ff34 – reduced pushback, made ‘easier to land’, likely more consistent in combos

    ff3+4 – changed behaviour when hit mid air (maybe wb? combo ender? it sends them further back)

    ws21 – increased damage from 12 to 15 (i14 ws punish buff)

    ws3 – increased lower hitbox (maybe hits ground?)

    ws4 – decreased distance on hit

    ws3+4 – increased damage from 14 to 20

    ss4 – increased range, and damage from 14 to 16

    SNA 22 – decreased distance on hit (likely improves how second hit could whiff oh)

    SNA 4 – decreased damage from 14 to 11, new extension

    SNA 1+2 – now safe, -9 instead of -10

    f1+2 – decreased distance on block (easier to use plus frames)

    BT 41 – improved frames on block -6 from -8 and decreased distance on block

    BT 43 – improved frames on block -12 instead of -15

    f21 – removed from game

    FCD d3+4 or FCD 4~3 – increased range (unclear if it was the worm move or slide)

    PLD 3+4 – increased pushback to fix side switching with opponent

    New moves:

    f23 – i12, 29dmg nh, mid high, +4 ends in BT (f2 has a obviously different animation to 2 now)

    SNA 41 – 24dmg nh, low high, +1 ends in neutral

    SNA 41f – +4 transition to Tiger, can still TGR backdash out of downjab range

    Summary:

    Overall punishment and QoL improvements, with strong situations off punishers i10-i12:

    • BT is now more dangerous, with a new i12 punisher entering BT at +4, and BT43 no longer launch punishable, down to -12. Other buffs to fn3 and b4b help enter BT at plus too.

    SNA is now more dangerous as his i10 already gave him +5 in SNA but now with SNA 41f entering tiger at +4 as a low high natural combo, both punishes at i10 and i12 give him a strong situation.

Leo
  • New move KNK3+4 24-25f, -26, KND FDFT, guaranteed followups?
  • 1 range increase – buff
  • 22 -12 (-13), +6 (+4) – buff
  • f22 +8 (+6) – buff
  • f1+2 17-18 (19-20) – buff
  • df2+3 20dmg (19)  – buff
  • d1 +5-6OC (+4-5OC)         – buff
  • d41+2 hit 1+2
  • uf12 hit 1+2 faster kicharge transition – buff
  • bf1+21+2qcf2 -13 – -12(-16 – -15), faster recovery – buff to punishability and wall oki
  • qcf3+4 CH launch – big buff
  • ss1+2 -9 (-10) – big buff
  • KNK2 NH KND W! – buff
  • KNK4 +9 (+4), but CH also +9 – buff to NH, nerf to CH
  • BOK3 lower hitbox – buff
  • BOK1+2 closer on hit – buff, f1+2 after
Leroy
  • UF4 changed startup from 21F to 23F.
  • D2 damage lowered from 15 to 11.
Lili
  • New move BT14?, +XKG, air hit S! ? – combo tool?, guaranteed after CH ff4b
  • 123 13dmg (11)
  • df1 hits lower – big buff, needed!
  • d3 CH +5OC – buff
  • ub1 CH launch higher – buff to combo routes?
  • uf2 -10 (-12) – buff
  • qcf1b -17 (-19), -6 (-8) – buff
  • FCdf1 -6 – -5 (-9 – -8) – buff
  • BT12 +8 (+5) – buff
  • BT43+4 15dmg (20) – nerf to wall damage
  • d1+2 25dmg (20) – buff
  • uf4 can now transition into BT
  • b1+2 -12 (-14) – buff
  • qcf21 fixed an issue where the move does not knd when it hits the opponent’s side
  • BT1+2 leaves the opponent closer – QOL change for combo consistency
Lucky Chloe
  • New move df133?
  • New move df4?
  • DF1 – less pushback both on block and hit
  • 2,2 – 35dmg
  • DF3,3 – 35 dmg
  • 1,2,2 – KND
  • B2 – KND
  • B3 screw on CH
Marduk
  • New move ub12 12,37-38f h,h -?, +6OC, KND FDFA 14/16,20/24+dmg – big buff to punishing
  • b2 +4 (+1) – buff
  • db2+4 35dmg (40) – nerf
Miguel
  • New move f+2,1[~f SAV], -?, +10g, ?t, ?,?dmg 30 damage nc, i12 punisher
  • Old f+2 “telefonazo” is gone
  • f4 can transition to savage
  • (d/f+1,1),2 is a Counter Hit launcher (3rd hit is a CH launcher)
  • Third hit was a KNDd/b+3 is +4 on hit (was +3) and -12 on block (was -13)
  • u/f+1 is +4 on block and does more damage (21->23)
  • f+3,4 damage increase at 30 damage
  • SAV 1 is +0 on block
  • SAV b+1 is a homing attack
  • SAV d+4,3 damage increase to 25 damage (15->17 on 2nd hit)
  • SAV 4 is +0 on block (was -5)
  • SAV 3 is +6 on hit
  • SAV 3,3 is +3 on hit
  • SAV 3<3 (delay 2nd hit) has a smaller window
  • d/b+2 has more pushback on block (more distance between Miguel and opponent)
  • Pushback isn’t very far
Negan
  • New move uf2 m 16f, -11, +7, Launch, – buff
  • 1,2* INT now +6 on hit from +3.
  • INT 3; Changed to 17F, -2 on block, +7 on hit (Faster, safer and opponent doesn’t fall on their ass anymore on hit).
  • INT 4; Startup changed from 25F to 20F.
  • DF3,1,2* Can now enter INT Stance.
Nina
  • New move: i12 b1,3 h,m 32dmg +9, -14ob
  • Df+1 range increased
  • B+1 input changed to ub+1
  • Qcf+3, property on CH changed (d4,1 still combos)
  • Qcf+2 changed from i20 to i17
  • Db3+4 range increased (?)
  • Wr3,4 changed from -15 to -13ob
Noctis
  • New move df12 m,s.m -12 20/24dmg, KND, nc 30dmg
  • uf1 13f (14) – buff
  • SS2 forces crouch on block.
  • B2 changed to i14 (from i15)
  • B12 leaves the opponent closer on hit, second hit increased range and CH launches
  • DF4 changed to i14-15 (from i14), on CH guarantees DF424 (might be hit confirmable?)
  • F32, second hit does 2 more damage (went from 21 to 23)
  • F1+4 does 4 more damage (went from 20 to 24)
  • DB2, increased range (seems minor?)
  • DB1+2* does 4 more damage (went from 28 to 32), changed to +6 oB (from +2) and leaves the opponent way closer oB
  • Jumping 2 increased tracking (QoL for combos)
  • Jumping 1+2 recovery decreased by 4 frames making it +9 oB (from +5)
  • WS12 leaves the opponent closer
Paul
  • RAc 1+2b damage nerf, 15dmg only
  • f1+4 no guaranteed followup
  • f2+3 20f -14 oB guaranteed followup on hit, deathfist 49dmg
  • b4 +16g oCH
  • qcb4 damage nerf
Raven Master
  • A
Shaheen
  • New move: i15 b2 (?) mid, -9, +4(?), KND
Steve
  • New move PAB1+2 12,27-28, h,h -5, KND W!, – jails
  • b2 15dmg (17) – nerf
  • d1 12dmg (14) – nerf
  • d2 11dmg (13) – nerf
  • DCK1+2 dmg buff – buff
  • FLK2 slower recovery oH – nerf, only d1+2 after
  • PABb2 -13 (-14)
  • LWV(1)1 CH property change, same launch as CH df2 – buff
Xiayou Ling
  • New move db2, -8B, +5, +18g
  • df1b -2 (-4) 13dmg (11) – buff, frames and damage
  • RDSd3 12dmg (10) -buff
  • d/b+1 clean hit
  • F+1+2 lower hitbox
  • ws1 range increased – buff
  • AOP 4 -3, +8 – buff
Yoshimitsu
  • New move – KIN? l -13, +3, ?, cancelable –
  • KIN11 nc
  • d2,2,(d1) on CH now launches
  • db1 on ch now +7 (possible flash afterwards)
  • Shorter recovery on b3_4
  • uf1 now -4
  • ff2:2 increased damage 30 to 35
  • cd2 -13 on block, +6 on hit
  • 2+3 shorter recovery
  • NSS1+4 -15 oB (-16)
Zafina
  • New move MNT? ?f, ?, ?, ?, ?/?dmg, homing –

 

 

[a]on block and hit?

[b]– d1+2 25dmg (20) – buff

– uf4 can now transition into BT with uf4,B

– b1+2 -12 (-14) – buff

– qcf21 fixed an issue where the move does not knd when it hits the opponent’s side

– BT1+2 leaves the opponent closer – QOL change for combo consistency

[c]New move is f+2,1[~f SAV]. 30 damage, +10 on hit, optional SAV transition

https://clips.twitch.tv/DirtyElegantRedpandaUncleNox